IdentityFilter

open class IdentityFilter(val smoothing: Boolean) : Filter

Simple Filter that draws the texture pixels without any kind of transformation

Inheritors

Constructors

Link copied to clipboard
constructor(smoothing: Boolean)

Types

Link copied to clipboard
Link copied to clipboard
Link copied to clipboard

Properties

Link copied to clipboard
Link copied to clipboard
Link copied to clipboard

Functions

Link copied to clipboard
open fun computeBorder(texWidth: Int, texHeight: Int): MarginInt

The number of pixels the passed texture should be bigger at each direction: left, right, top, left.

Link copied to clipboard
fun Filter.getBorder(texWidth: Int, texHeight: Int): MarginInt
Link copied to clipboard
open override fun render(ctx: RenderContext, matrix: Matrix, texture: Texture, texWidth: Int, texHeight: Int, renderColorMul: RGBA, blendMode: BlendMode, filterScale: Double)

The method in charge of rendering the texture transformed using ctx and matrix. The method receives a texture that should be the original image with computeBorder additional pixels on each side.

Link copied to clipboard
fun Filter.renderToTextureWithBorder(ctx: RenderContext, matrix: Matrix, texture: Texture, texWidth: Int, texHeight: Int, filterScale: Double, block: (Texture, matrix: Matrix) -> Unit)
Link copied to clipboard
fun Filter.renderToTextureWithBorderUnsafe(ctx: RenderContext, matrix: Matrix, texture: Texture, texWidth: Int, texHeight: Int, filterScale: Double, result: RenderToTextureResult = RenderToTextureResult()): RenderToTextureResult