BitArray
Equivalent to BooleanArray but tightly packed to consume less memory, at the cost of being ~3-4x slower.
Properties
Functions
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fun Iterable<MPoint>.bounds(out: MRectangle = MRectangle(), bb: MBoundsBuilder = MBoundsBuilder()): MRectangle
fun List<MPoint>.bounds(out: MRectangle = MRectangle(), bb: MBoundsBuilder = MBoundsBuilder()): MRectangle
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fun List<Curves>.toStrokePointsList(info: StrokeInfo, mode: StrokePointsMode = StrokePointsMode.NON_SCALABLE_POS, generateDebug: Boolean = false, forceClosed: Boolean? = null): List<StrokePoints>
fun List<Curves>.toStrokePointsList(width: Double, join: LineJoin = LineJoin.MITER, startCap: LineCap = LineCap.BUTT, endCap: LineCap = LineCap.BUTT, miterLimit: Double = 10.0, mode: StrokePointsMode = StrokePointsMode.NON_SCALABLE_POS, lineDash: DoubleList? = null, lineDashOffset: Double = 0.0, generateDebug: Boolean = false, forceClosed: Boolean? = null): List<StrokePoints>
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