Animator
Functions
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Suspends until this animation has been completed
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fun Animator.moveInPath(view: View, points: PointList, time: TimeSpan = this.defaultTime, lazyTime: () -> TimeSpan? = null, easing: Easing = this.defaultEasing)
fun Animator.moveInPath(view: View, path: VectorPath, includeLastPoint: Boolean = true, time: TimeSpan = this.defaultTime, lazyTime: () -> TimeSpan? = null, easing: Easing = this.defaultEasing)
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fun Animator.moveInPathWithSpeed(view: View, points: PointList, speed: () -> Number = { this.defaultSpeed }, easing: Easing = this.defaultEasing)
fun Animator.moveInPathWithSpeed(view: View, path: VectorPath, includeLastPoint: Boolean = true, speed: () -> Number = { this.defaultSpeed }, easing: Easing = this.defaultEasing)
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fun Animator.moveTo(view: View, x: Double, y: Double, time: TimeSpan = this.defaultTime, easing: Easing = this.defaultEasing)
fun Animator.moveTo(view: View, x: Float, y: Float, time: TimeSpan = this.defaultTime, easing: Easing = this.defaultEasing)
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fun Animator.moveToWithSpeed(view: View, x: Double, y: Double, speed: Double = this.defaultSpeed, easing: Easing = this.defaultEasing)
fun Animator.moveToWithSpeed(view: View, x: Float, y: Float, speed: Number = this.defaultSpeed, easing: Easing = this.defaultEasing)
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fun Animator.scaleTo(view: View, scaleX: Double, scaleY: Double = scaleX, time: TimeSpan = this.defaultTime, easing: Easing = this.defaultEasing)
fun Animator.scaleTo(view: View, scaleX: Float, scaleY: Float = scaleX, time: TimeSpan = this.defaultTime, easing: Easing = this.defaultEasing)
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