AudioContext

Constructors

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constructor()

Properties

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Functions

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fun createBuffer(numOfchannels: Int, length: Int, rate: Int): AudioBuffer
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fun createScriptProcessor(bufferSize: Int, numberOfInputChannels: Int, numberOfOutputChannels: Int): ScriptProcessorNode
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fun decodeAudioData(ab: ArrayBuffer, successCallback: (AudioBuffer) -> Unit, errorCallback: () -> Unit)
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fun resume()
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fun suspend()