FloatBitmap32
class FloatBitmap32(val width: Int, val height: Int, val data: FloatArray = FloatArray(width * height * 4), premultiplied: Boolean = false) : Bitmap
Constructors
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constructor(width: Int, height: Int, data: FloatArray = FloatArray(width * height * 4), premultiplied: Boolean = false)
Properties
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Version of the content. lock+unlock mutates this version to allow for example to re-upload the bitmap to the GPU when synchronizing bitmaps into textures
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Functions
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fun Bitmap.distanceMap(out: DistanceBitmap = DistanceBitmap(width, height), thresold: Double = 0.5): DistanceBitmap
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suspend fun Bitmap.encode(formats: ImageFormat = RegisteredImageFormats, props: ImageEncodingProps = ImageEncodingProps()): ByteArray
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Gets the color v in the x, y coordinates in RGBAPremultiplied
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fun Bitmap.sdf(out: DistanceBitmap = DistanceBitmap(width, height), thresold: Double = 0.5): DistanceBitmap
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fun Bitmap.toAwt(out: BufferedImage = BufferedImage(
width.coerceAtLeast(1),
height.coerceAtLeast(1),
if (this.premultiplied) BufferedImage.TYPE_INT_ARGB_PRE else BufferedImage.TYPE_INT_ARGB
)): BufferedImage
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fun Bitmap.toFloatBMP32(out: FloatBitmap32 = FloatBitmap32(width, height, premultiplied = premultiplied)): FloatBitmap32
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fun Bitmap.toPaint(transform: Matrix = Matrix.IDENTITY, cycleX: CycleMethod = CycleMethod.NO_CYCLE, cycleY: CycleMethod = CycleMethod.NO_CYCLE, smooth: Boolean = true, units: GradientUnits = GradientUnits.OBJECT_BOUNDING_BOX): BitmapPaint
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Creates a new bitmap with the rows and columns transposed
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suspend fun Bitmap.writeTo(file: VfsFile, formats: ImageFormat = RegisteredImageFormats, props: ImageEncodingProps = ImageEncodingProps()): Long