Functions
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open override fun glBindBufferRange(target: GLenum, index: GLuint, buffer: GLuint, offset: GLintptr, size: GLsizeiptr)
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open override fun glBlendFuncSeparate(sfactorRGB: GLenum, dfactorRGB: GLenum, sfactorAlpha: GLenum, dfactorAlpha: GLenum)
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open override fun glBufferSubData(target: GLenum, offset: GLintptr, size: GLsizeiptr, data: VoidPtr)
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open override fun glDrawArraysInstanced(mode: GLenum, first: GLint, count: GLsizei, instancecount: GLsizei)
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open override fun glFramebufferRenderbuffer(target: GLenum, attachment: GLenum, renderbuffertarget: GLenum, renderbuffer: GLuint)
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open override fun glGetAttachedShaders(program: GLuint, maxCount: GLsizei, count: IntPtr, shaders: IntPtr)
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open override fun glGetFramebufferAttachmentParameteriv(target: GLenum, attachment: GLenum, pname: GLenum, params: IntPtr)
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open override fun glGetProgramInfoLog(program: GLuint, bufSize: GLsizei, length: IntPtr, infoLog: VoidPtr)
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open override fun glGetShaderInfoLog(shader: GLuint, bufSize: GLsizei, length: IntPtr, infoLog: VoidPtr)
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open override fun glGetShaderPrecisionFormat(shadertype: GLenum, precisiontype: GLenum, range: IntPtr, precision: IntPtr)
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open override fun glGetShaderSource(shader: GLuint, bufSize: GLsizei, length: IntPtr, source: VoidPtr)
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open override fun glRenderbufferStorage(target: GLenum, internalformat: GLenum, width: GLsizei, height: GLsizei)
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open override fun glUniformBlockBinding(program: GLuint, uniformBlockIndex: GLuint, uniformBlockBinding: GLuint)
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open override fun glUniformMatrix2fv(location: GLint, count: GLsizei, transpose: GLboolean, value: FloatPtr)
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open override fun glUniformMatrix3fv(location: GLint, count: GLsizei, transpose: GLboolean, value: FloatPtr)
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open override fun glUniformMatrix4fv(location: GLint, count: GLsizei, transpose: GLboolean, value: FloatPtr)
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