Win32OpenglContext

class Win32OpenglContext(    val gwconfig: GameWindowConfig,     val hWnd: WinDef.HWND,     val hDC: WinDef.HDC,     val doubleBuffered: Boolean = false,     val component: Component? = null) : BaseOpenglContext

Constructors

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constructor(    gwconfig: GameWindowConfig,     hWnd: WinDef.HWND,     hDC: WinDef.HDC,     doubleBuffered: Boolean = false,     component: Component? = null)

Types

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object Companion
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interface SwapIntervalCallback : Callback

Properties

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val component: Component? = null
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val doubleBuffered: Boolean = false
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val GL_MULTISAMPLE: Int = 32925
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val hDC: WinDef.HDC
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var hRC: WinDef.HGLRC?
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val hWnd: WinDef.HWND
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open override val isCore: Boolean
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var pf: Int
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lateinit var pfd: WinGDI.PIXELFORMATDESCRIPTOR.ByReference
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open val scaleFactor: Float

Functions

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open override fun dispose()
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open override fun getCurrent(): Any?
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open fun isCurrent(): Boolean?
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open override fun makeCurrent()
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open override fun releaseCurrent()
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open override fun supportsSwapInterval(): Boolean
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open override fun swapBuffers()
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open override fun swapInterval(value: Int)
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