Win32OpenglContext
class Win32OpenglContext(val gwconfig: GameWindowConfig, val hWnd: WinDef.HWND, val hDC: WinDef.HDC, val doubleBuffered: Boolean = false, val component: Component? = null) : BaseOpenglContext
Constructors
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constructor(gwconfig: GameWindowConfig, hWnd: WinDef.HWND, hDC: WinDef.HDC, doubleBuffered: Boolean = false, component: Component? = null)