AndroidConfigChooser

Constructors

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constructor(config: GameWindowCreationConfig)

Types

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object Companion
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class EGLFullConfig(val egl: EGL10, val display: EGLDisplay, val config: EGLConfig?)
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data class GLRequestConfig(    val red: Int? = null,     val green: Int? = null,     val blue: Int? = null,     val alpha: Int? = null,     val depth: Int? = null,     val stencil: Int? = null,     val gles2: Boolean? = null,     val gles3: Boolean? = null,     val msaa: Int? = null)

Properties

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Functions

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open override fun chooseConfig(egl: EGL10, display: EGLDisplay): EGLConfig?

Gets called by the GLSurfaceView class to return the best config