moveInPath

fun Animator.moveInPath(view: View, path: VectorPath, includeLastPoint: Boolean = true, time: TimeSpan = this.defaultTime, lazyTime: () -> TimeSpan? = null, easing: Easing = this.defaultEasing)
fun Animator.moveInPath(view: View, points: PointList, time: TimeSpan = this.defaultTime, lazyTime: () -> TimeSpan? = null, easing: Easing = this.defaultEasing)