moveInPath

fun Animator.moveInPath(    view: View,     path: VectorPath,     includeLastPoint: Boolean = true,     time: TimeSpan = this.defaultTime,     lazyTime: () -> TimeSpan? = null,     easing: Easing = this.defaultEasing)
fun Animator.moveInPath(    view: View,     points: PointList,     time: TimeSpan = this.defaultTime,     lazyTime: () -> TimeSpan? = null,     easing: Easing = this.defaultEasing)