renderToBitmap

inline fun renderToBitmap(width: Int, height: Int, hasDepth: Boolean = false, hasStencil: Boolean = false, msamples: Int = 1, callback: () -> Unit): Bitmap32


inline fun renderToBitmap(bmp: Bitmap32, hasDepth: Boolean = false, hasStencil: Boolean = false, msamples: Int = 1, useTexture: Boolean = true, callback: () -> Unit): Bitmap32

Sets the render buffer temporarily to bmp and calls the callback render method that should perform all the renderings inside.