drawQuad
fun drawQuad(tex: TextureCoords, x: Float = 0.0f, y: Float = 0.0f, width: Float = tex.width.toFloat(), height: Float = tex.height.toFloat(), m: Matrix = Matrix.IDENTITY, filtering: Boolean = true, colorMul: RGBA = Colors.WHITE, blendMode: BlendMode = BlendMode.NORMAL, program: Program? = null)
fun drawQuad(tex: TextureCoords, x: Float, y: Float, width: Float, height: Float, m: Matrix = Matrix.IDENTITY, filtering: Boolean = true, colorMul: RGBA = Colors.WHITE, blendMode: BlendMode = BlendMode.NORMAL, program: Program? = null, unit: Unit = Unit)
Draws a textured tex quad at x, y and size widthxheight.
It uses m transform matrix, an optional filtering and colorMul, blendMode and program as state for drawing it.
Note: To draw solid quads, you can use Bitmaps.white + AgBitmapTextureManager as texture and the colorMul as quad color.