setToRotation

fun setToRotation(angle: Angle, x: Float, y: Float, z: Float): MMatrix4
fun setToRotation(angle: Angle, direction: MVector4): MMatrix4
fun setToRotation(angle: Angle, x: Double, y: Double, z: Double): MMatrix4
fun setToRotation(angle: Angle, x: Int, y: Int, z: Int): MMatrix4