intersect
fun intersect(ray: BVHIntervals, return_array: FastArrayList<BVH.IntersectResult<T>> = fastArrayListOf()): FastArrayList<BVH.IntersectResult<T>>
fun intersect(ray: BVHRay, return_array: FastArrayList<BVH.IntersectResult<T>> = fastArrayListOf()): FastArrayList<BVH.IntersectResult<T>>