clip

fun clip(path: VectorPath? = state.path, winding: Winding = Winding.NON_ZERO)
fun clip(buildClipShape: () -> Unit, useClipShape: () -> Unit)
inline fun clip(path: VectorPath?, winding: Winding = Winding.NON_ZERO, block: () -> Unit)
inline fun clip(path: VectorPath.() -> Unit, winding: Winding = Winding.NON_ZERO, block: () -> Unit)