invoke

operator fun invoke(width: Int, height: Int, value: RgbaPremultipliedArray): Bitmap32
operator fun invoke(width: Int, height: Int, value: RGBAPremultiplied): Bitmap32
operator fun invoke(width: Int, height: Int, premultiplied: Boolean): Bitmap32
@JvmName(name = "invokeRGBA")
operator fun invoke(width: Int, height: Int, generator: (x: Int, y: Int) -> RGBA): Bitmap32
@JvmName(name = "invokeRGBAPremultiplied")
operator fun invoke(width: Int, height: Int, generator: (x: Int, y: Int) -> RGBAPremultiplied): Bitmap32