playAndWait
suspend fun playAndWait(params: PlaybackParameters, progress: SoundChannel.(TimeSpan, TimeSpan) -> Unit = { current, total -> })
suspend fun playAndWait(times: PlaybackTimes = 1.playbackTimes, startTime: TimeSpan = 0.seconds, progress: SoundChannel.(TimeSpan, TimeSpan) -> Unit = { current, total -> })