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korge
/
korlibs.render.win32
/
Win32OpenglContext
/
Win32OpenglContext
Win32Opengl
Context
jvm
constructor
(
gwconfig
:
GameWindowConfig
,
hWnd
:
WinDef.HWND
,
hDC
:
WinDef.HDC
,
doubleBuffered
:
Boolean
=
false
,
component
:
Component
?
=
null
)