RenderContext

constructor(    ag: AG,     bp: BoundsProvider = BoundsProvider.Base(),     deviceDimensionsProvider: DeviceDimensionsProvider = (bp as? DeviceDimensionsProvider?) ?: DeviceDimensionsProvider.DEFAULT,     stats: Stats = Stats(),     coroutineContext: CoroutineContext = EmptyCoroutineContext,     batchMaxQuads: Int = BatchBuilder2D.DEFAULT_BATCH_QUADS,     windowConfig: GameWindowConfig = GameWindowConfig.Impl())