computeBorder

open fun computeBorder(texWidth: Int, texHeight: Int): MarginInt

The number of pixels the passed texture should be bigger at each direction: left, right, top, left.

A 0 value means that the texture should be passed with its original size. A 1 value means that the texture should be passed width 2 more pixels of width and height (1 left, 1 right), (1 top, 1 bottom)