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5.1.0
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korge
/
korlibs.render.platform
/
DirectGL
/
glGetShaderPrecisionFormat
gl
Get
Shader
Precision
Format
jvm
open
external override
fun
glGetShaderPrecisionFormat
(
shadertype
:
GLenum
,
precisiontype
:
GLenum
,
range
:
IntPtr
,
precision
:
IntPtr
)