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5.1.0
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korge
/
korlibs.korge.view.vector
/
GpuShapeViewPrograms
/
PaintShader
/
PaintShader
Paint
Shader
constructor
(
uniforms
:
UniformBlockBuffer
<
GpuShapeViewPrograms.ShapeViewUB
>
=
UniformBlockBuffer(ShapeViewUB)
,
texture
:
Bitmap
?
,
program
:
Program
=
PROGRAM_COMBINED
)