clear

open fun clear(    frameBuffer: AGFrameBufferBase,     frameBufferInfo: AGFrameBufferInfo,     color: RGBA = Colors.TRANSPARENT,     depth: Float = 1.0f,     stencil: Int = 0,     clearColor: Boolean = true,     clearDepth: Boolean = true,     clearStencil: Boolean = true,     scissor: AGScissor = AGScissor.NIL)