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5.1.0
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korge
/
korlibs.render.x11
/
X11OpenglContext
/
X11OpenglContext
X11Opengl
Context
jvm
constructor
(
gwconfig
:
GameWindowConfig
,
d
:
X11.Display
?
,
w
:
X11.Drawable
?
,
scr
:
Int
,
vi
:
XVisualInfo
?
=
chooseVisuals(d, scr)
,
doubleBuffered
:
Boolean
=
true
)