playAnimation

fun playAnimation(    times: Int = 1,     spriteAnimation: SpriteAnimation? = currentAnimation,     spriteDisplayTime: TimeSpan = getDefaultTime(spriteAnimation),     startFrame: Int = -1,     endFrame: Int = 0,     reversed: Boolean = false)
fun playAnimation(    spriteAnimation: SpriteAnimation? = currentAnimation,     spriteDisplayTime: TimeSpan = getDefaultTime(spriteAnimation),     startFrame: Int = -1,     endFrame: Int = 0,     reversed: Boolean = false)