draw

fun draw(    drawType: AGDrawType,     paintShader: GpuShapeViewPrograms.PaintShader?,     colorMask: AGColorMask = AGColorMask.DEFAULT,     stencilOpFunc: AGStencilOpFunc = AGStencilOpFunc.DEFAULT,     stencilRef: AGStencilReference = AGStencilReference.DEFAULT,     blendMode: BlendMode = BlendMode.NORMAL,     cullFace: AGCullFace = AGCullFace.NONE,     startIndex: Int = this.verticesStartIndex,     endIndex: Int = this.vertexIndex)