draw

fun draw(drawType: AGDrawType, paintShader: GpuShapeViewPrograms.PaintShader?, colorMask: AGColorMask = AGColorMask.DEFAULT, stencilOpFunc: AGStencilOpFunc = AGStencilOpFunc.DEFAULT, stencilRef: AGStencilReference = AGStencilReference.DEFAULT, blendMode: BlendMode = BlendMode.NORMAL, cullFace: AGCullFace = AGCullFace.NONE, startIndex: Int = this.verticesStartIndex, endIndex: Int = this.vertexIndex)