pushToAsync

inline fun <T : Scene> pushToAsync(vararg injects: Any, time: TimeSpan = 0.seconds, transition: Transition = defaultTransition): Deferred<T>
fun <T : Scene> pushToAsync(    clazz: KClass<T>,     vararg injects: Any,     time: TimeSpan = 0.seconds,     transition: Transition = defaultTransition): Deferred<T>

Async variant returning a Deferred for pushTo