set

operator fun set(uniform: TypedUniform<Int>, value: Int)
operator fun set(uniform: TypedUniform<Float>, value: Boolean)
operator fun set(uniform: TypedUniform<Float>, value: Double)
operator fun set(uniform: TypedUniform<Float>, value: Ratio)
operator fun set(uniform: TypedUniform<Vector2F>, value: Vector2F)
operator fun set(uniform: TypedUniform<Vector2F>, value: Point)
operator fun set(uniform: TypedUniform<Vector2F>, value: Size)
operator fun set(uniform: TypedUniform<Vector4F>, value: RGBA)
operator fun set(uniform: TypedUniform<Vector4F>, value: RGBAPremultiplied)
operator fun set(uniform: TypedUniform<Vector4F>, value: ColorAdd)
operator fun set(uniform: TypedUniform<Vector4F>, value: Vector4F)
operator fun set(uniform: TypedUniform<Vector4F>, value: RectCorners)
operator fun set(uniform: TypedUniform<Matrix4>, value: Matrix4)
operator fun set(uniform: TypedUniform<Array<Vector4F>>, value: Array<Vector4F>)
operator fun set(uniform: TypedUniform<Array<Matrix4>>, value: Array<Matrix4>)
fun set(uniform: TypedUniform<Matrix4>, value: Matrix4, indices: IntArray, max: Int = indices.size)
fun set(uniform: TypedUniform<Matrix4>, value: FloatArray, indices: IntArray)
operator fun set(uniform: TypedUniform<Float>, value: Float)
operator fun set(uniform: TypedUniform<Vector2F>, x: Float, y: Float)
fun set(uniform: TypedUniform<Vector4F>, x: Float, y: Float, z: Float, w: Float)