rotate

fun rotate(angle: Angle, x: Float, y: Float, z: Float, temp: MMatrix4 = MMatrix4()): MMatrix4
fun rotate(angle: Angle, x: Double, y: Double, z: Double, temp: MMatrix4 = MMatrix4()): MMatrix4
fun rotate(angle: Angle, x: Int, y: Int, z: Int, temp: MMatrix4 = MMatrix4()): MMatrix4
fun rotate(x: Angle, y: Angle, z: Angle, temp: MMatrix4 = MMatrix4()): MMatrix4
inline fun rotate(angle: Angle, v: MVector4, temp: MMatrix4 = MMatrix4()): MMatrix4