between

inline fun between(x0: Double, y0: Double, x1: Double, y1: Double, up: Vector2D = Vector2D.UP): Angle
inline fun between(x0: Int, y0: Int, x1: Int, y1: Int, up: Vector2D = Vector2D.UP): Angle
inline fun between(x0: Float, y0: Float, x1: Float, y1: Float, up: Vector2D = Vector2D.UP): Angle
inline fun between(p0: Point, p1: Point, up: Vector2D = Vector2D.UP): Angle
inline fun between(p0: Vector2F, p1: Vector2F, up: Vector2D = Vector2D.UP): Angle
inline fun between(ox: Double, oy: Double, x1: Double, y1: Double, x2: Double, y2: Double, up: Vector2D = Vector2D.UP): Angle
inline fun between(ox: Float, oy: Float, x1: Float, y1: Float, x2: Float, y2: Float, up: Vector2D = Vector2D.UP): Angle
inline fun between(o: Point, v1: Point, v2: Point, up: Vector2D = Vector2D.UP): Angle
inline fun between(o: Vector2F, v1: Vector2F, v2: Vector2F, up: Vector2D = Vector2D.UP): Angle