fill

fun fill(winding: Winding? = null)
fun fill(paint: Paint?, winding: Winding? = null)
inline fun fill(paint: Paint, begin: Boolean = true, winding: Winding? = null, block: () -> Unit)
inline fun fill(color: RGBA, alpha: Double, begin: Boolean = true, winding: Winding? = null, block: () -> Unit)