ShapeCommand

constructor(    drawType: AGDrawType = AGDrawType.LINE_STRIP,     vertexIndex: Int = 0,     vertexEnd: Int = 0,     paintShader: GpuShapeViewPrograms.PaintShader?,     program: Program? = null,     colorMask: AGColorMask = AGColorMask.DEFAULT,     stencilOpFunc: AGStencilOpFunc = AGStencilOpFunc.DEFAULT,     stencilRef: AGStencilReference = AGStencilReference.DEFAULT,     blendMode: BlendMode? = null,     cullFace: AGCullFace = AGCullFace.NONE)