ShapeCommand
constructor(drawType: AGDrawType = AGDrawType.LINE_STRIP, vertexIndex: Int = 0, vertexEnd: Int = 0, paintShader: GpuShapeViewPrograms.PaintShader?, program: Program? = null, colorMask: AGColorMask = AGColorMask.DEFAULT, stencilOpFunc: AGStencilOpFunc = AGStencilOpFunc.DEFAULT, stencilRef: AGStencilReference = AGStencilReference.DEFAULT, blendMode: BlendMode? = null, cullFace: AGCullFace = AGCullFace.NONE)