AGBatch

constructor(    frameBuffer: AGFrameBufferBase,     frameBufferInfo: AGFrameBufferInfo,     vertexData: AGVertexArrayObject = AGVertexArrayObject(AGVertexData(), isDynamic = true),     indices: AGBuffer? = null,     indexType: AGIndexType = AGIndexType.USHORT,     program: Program = DefaultShaders.PROGRAM_DEBUG,     uniformBlocks: UniformBlocksBuffersRef = UniformBlocksBuffersRef.EMPTY,     textureUnits: AGTextureUnits = AGTextureUnits.EMPTY,     blending: AGBlending = AGBlending.NORMAL,     stencilOpFunc: AGStencilOpFunc = AGStencilOpFunc.DEFAULT,     stencilRef: AGStencilReference = AGStencilReference.DEFAULT,     colorMask: AGColorMask = AGColorMask.DEFAULT,     depthAndFrontFace: AGDepthAndFrontFace = AGDepthAndFrontFace.DEFAULT,     scissor: AGScissor = AGScissor.NIL,     cullFace: AGCullFace = AGCullFace.NONE,     drawType: AGDrawType = AGDrawType.TRIANGLES,     drawOffset: Int = 0,     vertexCount: Int = 0,     instances: Int = 1)