orientation

fun orientation(p1: Vector2F, p2: Vector2F, p3: Vector2F, up: Vector2D = Vector2D.UP): Float

< 0 left, 0 right, 0 collinear


fun orientation(ax: Float, ay: Float, bx: Float, by: Float, cx: Float, cy: Float, up: Vector2D = Vector2D.UP): Float
fun orientation(ax: Double, ay: Double, bx: Double, by: Double, cx: Double, cy: Double, up: Vector2D = Vector2D.UP): Double