fromTransform

fun fromTransform(transform: MatrixTransform, pivotX: Double = 0.0, pivotY: Double = 0.0): Matrix
fun fromTransform(    x: Double,     y: Double,     rotation: Angle = Angle.ZERO,     scaleX: Double = 1.0,     scaleY: Double = 1.0,     skewX: Angle = Angle.ZERO,     skewY: Angle = Angle.ZERO,     pivotX: Double = 0.0,     pivotY: Double = 0.0): Matrix