fromTransform

fun fromTransform(transform: MatrixTransform, pivotX: Double = 0.0, pivotY: Double = 0.0): Matrix
fun fromTransform(x: Double, y: Double, rotation: Angle = Angle.ZERO, scaleX: Double = 1.0, scaleY: Double = 1.0, skewX: Angle = Angle.ZERO, skewY: Angle = Angle.ZERO, pivotX: Double = 0.0, pivotY: Double = 0.0): Matrix