transform

fun transform(x: Float, y: Float, z: Float, w: Float = 1.0f, out: MVector4 = MVector4(0, 0, 0, 0)): MVector4

[THIS MATRIX] * VECTOR


fun transform(x: Float, y: Float, z: Float, out: MVector3 = MVector3(0, 0, 0)): MVector3
fun transform(v: MVector4, out: MVector4 = MVector4()): MVector4
fun transform(v: MVector3, out: MVector3 = MVector3()): MVector3