setToFrustum

fun setToFrustum(left: Float, right: Float, bottom: Float, top: Float, zNear: Float = 0.0f, zFar: Float = 1.0f): MMatrix4
fun setToFrustum(rect: MRectangle, zNear: Double = 0.0, zFar: Double = 1.0): MMatrix4
fun setToFrustum(rect: MRectangle, zNear: Float = 0.0f, zFar: Float = 1.0f): MMatrix4
fun setToFrustum(rect: MRectangle, zNear: Int = 0, zFar: Int = 1): MMatrix4
fun setToFrustum(left: Double, right: Double, bottom: Double, top: Double, zNear: Double = 0.0, zFar: Double = 1.0): MMatrix4
fun setToFrustum(left: Int, right: Int, bottom: Int, top: Int, zNear: Int = 0, zFar: Int = 1): MMatrix4