scale

fun scale(x: Float, y: Float, z: Float, w: Float = 1.0f, temp: MMatrix4 = MMatrix4()): MMatrix4
fun scale(x: Double, y: Double, z: Double, w: Double = 1.0, temp: MMatrix4 = MMatrix4()): MMatrix4
fun scale(x: Int, y: Int, z: Int, w: Int = 1, temp: MMatrix4 = MMatrix4()): MMatrix4
inline fun scale(v: MVector4, temp: MMatrix4 = MMatrix4()): MMatrix4