setTransform

fun setTransform(transform: MMatrix.Transform, pivotX: Double = 0.0, pivotY: Double = 0.0): MMatrix
fun setTransform(x: Double = 0.0, y: Double = 0.0, scaleX: Double = 1.0, scaleY: Double = 1.0, rotation: Angle = Angle.ZERO, skewX: Angle = Angle.ZERO, skewY: Angle = Angle.ZERO, pivotX: Double = 0.0, pivotY: Double = 0.0): MMatrix
fun setTransform(x: Float = 0.0f, y: Float = 0.0f, scaleX: Float = 1.0f, scaleY: Float = 1.0f, rotation: Angle = Angle.ZERO, skewX: Angle = Angle.ZERO, skewY: Angle = Angle.ZERO): MMatrix