add

fun add(x: Int, y: Int): MBoundsBuilder
fun add(x: Double, y: Double, transform: MMatrix?): MBoundsBuilder
fun add(x: Int, y: Int, transform: MMatrix?): MBoundsBuilder
fun add(x: Float, y: Float, transform: MMatrix?): MBoundsBuilder
fun add(p: Point, transform: MMatrix?): MBoundsBuilder
fun add(point: Point): MBoundsBuilder
fun add(point: MPoint, transform: MMatrix): MBoundsBuilder
inline fun add(rect: MRectangle?): MBoundsBuilder
fun add(ps: Iterable<MPoint>, transform: MMatrix): MBoundsBuilder
fun add(ps: PointList, transform: MMatrix): MBoundsBuilder
fun add(rect: MRectangle, transform: MMatrix?): MBoundsBuilder