set

operator fun set(index: Int, dim: Int, value: Double)
fun set(index: Int, vararg values: Double)
fun set(index: Int, v0: Float)
fun set(index: Int, v0: Float, v1: Float)
fun set(index: Int, v0: Float, v1: Float, v2: Float)
fun set(index: Int, v0: Float, v1: Float, v2: Float, v3: Float)
fun set(index: Int, v0: Float, v1: Float, v2: Float, v3: Float, v4: Float)
fun set(index: Int, v0: Float, v1: Float, v2: Float, v3: Float, v4: Float, v5: Float)
fun set(index: Int, v0: Double)
fun set(index: Int, v0: Double, v1: Double)
fun set(index: Int, v0: Double, v1: Double, v2: Double)
fun set(index: Int, v0: Double, v1: Double, v2: Double, v3: Double)
fun set(index: Int, v0: Double, v1: Double, v2: Double, v3: Double, v4: Double)
fun set(index: Int, v0: Double, v1: Double, v2: Double, v3: Double, v4: Double, v5: Double)
fun set(index: Int, values: DoubleArray, offset: Int = 0)
fun set(index: Int, values: FloatArray, offset: Int = 0)
fun set(index: Int, vector: GenericDoubleVector)
fun set(index: Int, vector: IGenericDoubleVector)