convert

fun convert(path: VectorPath, scale: Int = 1, winding: Winding = path.winding, out: FTrapezoidsInt = FTrapezoidsInt()): FTrapezoidsInt
fun convert(segments: FSegmentsInt, winding: Winding = Winding.EVEN_ODD, trapezoids: FTrapezoidsInt = FTrapezoidsInt()): FTrapezoidsInt