Views

constructor(gameWindow: GameWindow)
constructor(    coroutineContext: CoroutineContext,     ag: AG,     injector: Injector = Injector(),     input: Input = Input(),     timeProvider: TimeProvider = TimeProvider,     stats: Stats = Stats(),     gameWindow: GameWindow,     gameId: String = "korgegame",     settingsFolder: String? = null,     batchMaxQuads: Int = BatchBuilder2D.DEFAULT_BATCH_QUADS,     bp: BoundsProvider = BoundsProvider.Base(),     stageBuilder: (Views) -> Stage = { Stage(it) })