BaseImage

constructor(bitmap: Bitmap, anchor: Anchor = Anchor.TOP_LEFT, hitShape: VectorPath? = null, smoothing: Boolean = true)
constructor(bmpCoords: BitmapCoords, anchor: Anchor = Anchor.TOP_LEFT, hitShape: VectorPath? = null, smoothing: Boolean = true)
constructor(    bitmap: Resourceable<out BitmapCoords>,     anchor: Anchor = Anchor.TOP_LEFT,     hitShape: VectorPath? = null,     smoothing: Boolean = true)