BaseImage
constructor(bitmap: Bitmap, anchor: Anchor = Anchor.TOP_LEFT, hitShape: VectorPath? = null, smoothing: Boolean = true)
constructor(bmpCoords: BitmapCoords, anchor: Anchor = Anchor.TOP_LEFT, hitShape: VectorPath? = null, smoothing: Boolean = true)
constructor(bitmap: Resourceable<out BitmapCoords>, anchor: Anchor = Anchor.TOP_LEFT, hitShape: VectorPath? = null, smoothing: Boolean = true)