MatrixTransform

constructor()
constructor(x: Float, y: Float, scaleX: Float, scaleY: Float, skewX: Angle, skewY: Angle, rotation: Angle)
constructor(x: Double = 0.0, y: Double = 0.0, scaleX: Double = 1.0, scaleY: Double = 1.0, skewX: Angle = Angle.ZERO, skewY: Angle = Angle.ZERO, rotation: Angle = Angle.ZERO)