MatrixTransform

constructor()
constructor(x: Float, y: Float, scaleX: Float, scaleY: Float, skewX: Angle, skewY: Angle, rotation: Angle)
constructor(    x: Double = 0.0,     y: Double = 0.0,     scaleX: Double = 1.0,     scaleY: Double = 1.0,     skewX: Angle = Angle.ZERO,     skewY: Angle = Angle.ZERO,     rotation: Angle = Angle.ZERO)